Locative/Mobile

Release – In Your Own Time Part #3

This is the third in a series of post rounding out my experience of putting out In Your Own Time in April 2013. The previous posts covered the inspiration behind the project and putting it together as an app. This post will talk about putting the app out into the world and what that has meant for me.

Release & Press

The release date for the app was April 2nd and in advance of that I sent out some press releases to magazines and blog who I thought might be interested. There wasn’t an immediate take up on the idea. It had a summary write up in Noise in the first week. It also got a tweet from Harmless Noise. Largely though, initially at least, the response was a bit disappointing. Read more

Inspiration – In Your Own Time Part #1

In Your Own Time – one year on

The length of the initial post was starting to get a bit out of hand so I’ve separated it out into two posts. This one contains the backstory of the app: the inspiration behind it and how it came into being as a masters project. The second post is about what happened when the app went out into the world. What worked, what didn’t, the ups and downs of putting something out, and the lessons I learned along the way.

It’s been a little over a  year since I, along with the help of Shane Finan and Mick Cody, released In Your Own Time. The app has now been downloaded over 1000 times in over 20 countries and has been a massive step for me both personally and artistically. I want to share the journey to date with you here. Read more

2013 – a look back on the year that was

2013 – the year that was

The year of Our Lord 2013 is almost over and at least 2013 things have happened to me this year, but rather than list them all here is an abridged summary. Lots of travelling, meeting new people and hearing interesting things in interesting places with interesting people. 

Learning

This year was a pretty hectic  in terms of education. I’m out of my masters a little over 18 months and I’ve been trying to continue to learn as much I can. I’ve been luck enough to get the opportunity to study on a number of courses, both in Ireland and internationally. The first was the Young Composers’ Meeting in Apeldoorn. This was a pretty terrifying experience as I got to write for a 16 piece ensemble with voice. Most of the instruments were ones which I had never written for before, and I wrote the piece as we drift softly (into the fog) for the course. Read more

In Your Own Time at MusicTechFest

I’ve been following Andrew Dubber on Twitter for a while. He’s a pretty prolific social media user with lots of interesting ideas about everything but I’m mostly interested in his writings on the music industry. To cut a long story short I saw that he is heading to MusicTechFest in London this month. I had a look at the website and immediately got super jealous. There’s going to be an amazing lineup at the festival from lots of different aspects of the music technology. I spent a while drooling over the website and playing with their html sequencer, but then had to get on with my life and put it out of my mind. A few days ago though I got an email asking me if I’d like to give a talk about In Your Own TimeI was over the moon!

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In Your Own Time #1 – A mobile music app

I’ve been working away over the last few months making an app for a masters, which is similar to the works I’ve been covering in my ongoing posts about Mobile Music. I’m really excited about the possibilities of creating music in that way and wanted to give it a go myself. I hadn’t been able to try most of the works I’ve been writing about so I was interested in to create a musical experience that I would be happy with as a listener and that I could make available to other people. Read more

Electric Walks – Mobile Music #9

Electric WalksElectric Walks is an analog example of mobile audio sound art. The work was created by Christina Kubisch and follows on from her earlier experiments with electromagnetic installations. The installations used headphones that allowed the listener to hear the sounds of audio as it travelled through wires throughout the installation, with Kubisch determining the audio. Kubisch later moved away from these fixed installations towards a more aleatoric experience with Electric Walks. To achieve this she developed headphones that allowed the sound of the preexisting electrical devices to be heard.  This allows the listener to experience the sound of things like ATMs, mobile phones and lighting and to hear the invisible world of electricity that exists in their lives. Read more

Tactical Sound Garden – Mobile Music #8

I haven’t been posting in a while as I’ve been writing up a thesis on Mobile Music. I’m back posting now, and as well as writing about other people’s work I’m going to be posting about In Your Own Time–the composition I wrote for my thesis. Expect some posts about this project in the coming weeks. Today, though, I’m going to focus on Tactical Sound Garden–a community based project using locative audio techniques.

Tactical Sound Garden (TSG) is an open source platform that facilitates community ‘sound gardens’ created by Mark Shepard. The platform piggybacks on existing wireless networks to facilitate members of the community to ‘plant’ sounds by geotagging them to a location. Other members of the community can then experience these sounds by listening to them on a wireless device. The care of the garden is left to members of the community who are able to tend the garden by ‘planting’ or ‘pruning’ sounds or to simply enjoy the garden. It is an example of using GPS technologies to create a locative audio experience. Here’s a short video of Mark Shepard describing the project: Read more

Interview with Robert Thomas from RjDj – Mobile Music #7

Robert ThomasRobert Thomas is a composer, performer and the Chief Creative Officer with RjDj. Through his work with RjDj he collaborated with Hans Zimmer on the Inception the app and was responsible for composing the music for Dimensions. I contacted him to ask about working with mobile music and he kindly offered to do an interview. We got to talk about his work with RjDj and some of his thoughts on the future of mobile music.

When I think about mobile music one of the most exciting/challenging aspects is balancing creating the interactive/adaptive experience with creating something is musical. Do you think about this when you’re composing?

Yes I think this is the key challenge really. For me its really about simultaneously thinking as both a composer and a software designer. The questions which come up for me are: How important is the interactivity? How obvious do you want the control to be? When do you want to give them control and when do you want to take them somewhere? Read more

Inception – Mobile Music #6

Inception the appInception the app is a collaboration between Reality Jockey, the people behind RjDj, and Christopher Nolan and Hans Zimmer, who worked on the Inception film. The app provides the listener with dreams–augmented sonic experiences– featuring music from the soundtrack of the film. It comes with one dream and listeners are able to unlock others by using the app in different situations. There is a traveling dream for when you’re in a car or train or a Sunny dream if you’re using it in good weather or the Africa dream in case, you guessed it, you’re in Africa. Read more